What would you need to coordinate a “Maker Day” for your school?
When I think of a “Maker Day” and how to chapter eleven of Invent To Learn: Making, Tinkering, and Engineering in the Classroom (Martinez & Stager 2013) describes When I think of a “Maker Day” and how to chapter eleven of Invent To Learn: Making, Tinkering, and Engineering in the Classroom (Martinez & Stager 2013) describes a “Maker Day”, I envision it being similar to a children’s science museum. With exhibits to look at (student’s completed projects), guided activities with all the necessary materials, and a “free” explore area. According to Martinez & Stager (2013), “You will want one large space as the “midway” and perhaps classrooms for short presentations or more formal demonstrations. Science labs, fab labs, or a stage may also be useful.” At the children’s museum in Fairbanks there are lots of different activities for students to explore, play and tinker. They have a water table, an air tube, and an area stocked with old electronics where students can bang away and take apart. I see my first maker day being more of a school maker night. I envision a maker experience that takes place after school for about 2-3 hours with various fluid stations for participants to complete. An area/room or two devoted to technology, for example Scratch, Code.org, etc. An area/room devoted to “free” making, similar to a “Maker Playground” from chapter eleven, the area would be stocked with various materials where participants could build and create what they want. As stated by Martinez & Stager (2013), “You may also just have a “Maker Playground” area where attendees are free to invent and create with a wide assortment of arts and craft materials, broken toys, LEDs, batteries, hunks of wood, spools, film canisters, hammers, nails, glue guns, glue sticks, colored duct tape, paper/ plastic cups, tiles, boxes, paper bags, pipe cleaners, coat hangers, construction paper, streamers, modeling clay, pipe cleaners, little plastic creatures, stickers, paint, etc.” Lastly there would be an area/room devoted to showcasing students’ completed projects
If I were to host a maker day at my school things I would need would be:
- Support from my Principal. I would be using the school, so I would need to get approval from the Principal. I would also need the Principals support to find volunteers to help organize and run the event and supplies for the maker day activities.
- A large space i.e. the Gym or the many classrooms in the school.
- Determine whether I needed funding for materials/supplies. I would definitely want technology. I would need to figure out whether my district already has the necessary technology or if I could purchase it. For example Spheros, Little Bits, Arduino, etc. I also would want to make sure I had enough supplies for maker day attendees to build.
- Stations – I envision a space with a variety of fluid stations where volunteers are showing attendees how to create something. Then giving the attendees time to create and build and when attendees are ready to move on to the next station they can. As stated by Martinez & Stager (2013), “Show people how to do something and then let them do it. This isn’t a real estate seminar or boring school class. Let attendees create lots of memories throughout the day by having as many experiences as possible.”
- Food- I would want to supply a snack or have a snack station where participants could make a snack.
- Educational materials – I would supply a flyer or brochure to inform participants about the history of and the importance of makerspaces and the maker movement.
- Advertisement- I would need to create flyers to send home with students to inform families about the maker night.
Martinez, S., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Constructing Modern Knowledge Press.